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WRNexusJS/packages/realtime
Clintchiz 4550a11460
Quality / quality (ubuntu-latest) (push) Failing after 22s
Quality / quality (windows-latest) (push) Canceled after 0s
release: WRNexusJS 0.8.2
2026-08-03 02:14:54 +05:30
..
2026-08-02 23:18:51 +05:30
2026-08-02 23:18:51 +05:30
2026-08-02 23:18:51 +05:30
2026-08-03 02:14:54 +05:30
2026-08-02 23:18:51 +05:30

@wrnexus/realtime

Typed rooms, secure message envelopes, browser room helpers, presence utilities, and complete realtime UI blocks for WRNexusJS.

Server rooms

import { defineRoom } from "@wrnexus/realtime";

export default defineRoom("support", {
  async authorize(context) {
    return Boolean(context.user);
  },
  message(client, message) {
    client.broadcast(message);
  },
});

The package re-exports the hardened realtime registry from @wrnexus/core, including authentication, origin checks, quotas, message-size limits, schema validation hooks, and room authorization.

Messages and browser helpers

import {
  createRealtimeMessage,
  createPresenceEvent,
  createTypingEvent,
  connectRoom,
  sendRoomMessage,
} from "@wrnexus/realtime";

const room = connectRoom("support", { query: { ticket: "T-100" } });
sendRoomMessage(
  room,
  createRealtimeMessage({
    type: "message",
    room: "support",
    data: { text: "Hello" },
  }),
);

Message IDs use Web Crypto. A runtime without secure randomness must provide an explicit message ID.

Components

Enable realtimePlugin() and use:

  • <RealtimeRoom />
  • <RealtimeMessageBubble />
  • <MessageComposer />
  • <RoomStatus />
  • <RoomMeta />
  • <PresenceList />
  • <TypingIndicator />

These package-owned blocks compose existing @wrnexus/ui components such as Card, Alert, Avatar, Badge, Button, Input, and ChatBubble.

Incoming messages can be bounded and constrained:

const message = parseRealtimeMessage(rawMessage, {
  maxBytes: 64 * 1024,
  maxDepth: 12,
  allowedTypes: ["message", "typing", "presence"],
  room: "support",
});

The parser rejects oversized payloads, circular/unsupported values, unsafe object keys, invalid message types, invalid room names, and room mismatches.

Replay, acknowledgements, SSE, and monitoring

createRealtimeHistory() keeps a bounded sequenced log per room. Clients acknowledge a sequence and resume(room, clientId) returns only missed events. A snapshot exposes room, message, acknowledgement, and sequence counts for monitoring without exposing payloads.

const history = createRealtimeHistory({ limitPerRoom: 100 });
const entry = history.publish("support", message);
history.acknowledge("support", clientId, entry.sequence);
const missed = history.resume("support", clientId);

realtimeSseResponse(stream, signal) converts the same sequenced envelope into standards-based Server-Sent Events with event IDs, event types, JSON data, cancellation, and no-cache headers.