Commit Graph
10 Commits
Author SHA1 Message Date
Clintchiz f5538ed621 fix(ui): keep mega menu open across hover gap
Quality / quality (windows-latest) (push) Waiting to run
Quality / quality (ubuntu-latest) (push) Failing after 9m51s
2026-08-24 22:08:46 +05:30
Clintchiz 0618782355 fix(ui): make mega menus work under strict CSP
Quality / quality (windows-latest) (push) Waiting to run
Quality / quality (ubuntu-latest) (push) Failing after 9m55s
2026-08-24 21:52:25 +05:30
Clintchiz a1a2947910 feat(ui): expand mega menu layout system
Quality / quality (windows-latest) (push) Waiting to run
Quality / quality (ubuntu-latest) (push) Failing after 11m2s
2026-08-24 21:15:50 +05:30
Clintchiz 2c960fc1dc refactor: migrate legacy wire namespace to wrn
Quality / quality (ubuntu-latest) (push) Failing after 9m49s
Quality / quality (windows-latest) (push) Canceled after 0s
2026-08-12 18:51:15 +05:30
ClintchizandClaude Opus 5 68c7b96a9f fix(showcase): render object props, bridge the mega menu gap, make scrollspy testable
Quality / quality (ubuntu-latest) (push) Failing after 12m38s
Quality / quality (windows-latest) (push) Canceled after 0s
Object props never worked in generated demos, and my two earlier attempts each
traded one failure for another:

  - a bare {...} attribute is read by the compiler as an interpolation, so it
    parsed JSON as JavaScript and the page 500ed
  - parenthesising it compiled, but prop coercion runs JSON.parse on the raw
    attribute, so ({...}) threw and every demo rendered empty and silent
  - entity-escaping the braces did not help either: the compiler hands the
    attribute over without decoding, so JSON.parse still failed

They are now hoisted into page state and bound, which is what the playground
has always done. The state initialiser uses JSON.parse rather than an object
literal because the parser reads a leading brace as the start of a block.

Navbar gains a real profile: a brand, links, a two-column dropdown panel and
calls to action, instead of the generic scaffold samples that made every demo
look identical and showed no dropdown at all.

MegaMenu closed while the pointer travelled to it. The panel sits below the
trigger and that offset belongs to neither element, so crossing it fired
mouseleave on the root. A descendant now covers the gap.

Scrollspy could not be exercised at all: its links pointed at ids that did not
exist on the page. The demo now ships real sections, in page flow because the
runtime observes against the viewport.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-07 23:12:37 +05:30
ClintchizandClaude Opus 5 f1d1081b67 feat(ui): build MegaMenu and rebuild Sidebar on Drawer
MegaMenu replaces a scaffold with a trigger and a wide panel of grouped link
columns. One level deep on purpose: a mega menu exists to show breadth flat so
everything is one click away, and nesting inside the panel buries content
behind hover-within-hover. Nav is the component for cascading submenus. The
panel is anchored so the runtime clamp keeps it inside the viewport.

Sidebar now composes Drawer for its off-canvas presentation instead of a
hand-rolled backdrop, inheriting the focus trap and scroll lock from one
place. Single items, labelled groups and branches nested to three levels, with
vertical roving focus.

Sidebar classes move to the BEM naming the rest of the library uses, which is
a breaking change; nesting via children still works, since that is what
shipped in 0.8.5.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-07 17:24:03 +05:30
Clintchiz 687d345882 release: WRNexusJS 0.6.0 2026-08-01 01:09:58 +05:30
Clintchiz 6afe32f63f release: WRNexusJS 0.5.0 2026-07-29 12:51:10 +05:30
Clintchiz c81dedff17 release: WRNexusJS 0.3.5 2026-07-24 12:46:44 +05:30
Clintchiz 6dbc75c370 release: WRNexusJS 0.2.54 2026-07-19 15:51:27 +05:30