release: WRNexusJS 0.4.0

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2026-07-27 12:42:18 +05:30
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@@ -6,26 +6,26 @@ The self-hosted and managed engines support 18 concrete renderers plus `random`.
## Concrete styles
| Style | Main effect | Suggested use |
| --- | --- | --- |
| `classic` | Dots, crossing lines, glyph jitter | General default pool |
| `collision` | Overlapping coloured glyphs and bars | Medium or hard challenges |
| `snow` | Dense snow-like speckles | Medium challenges |
| `corrosion` | Eroded glyph patches and rust-like noise | Medium or hard challenges |
| `spiderweb` | Connected web lines and nodes | Medium challenges |
| `cross-shadow` | Multi-colour offset shadows | Medium challenges |
| `split` | Horizontally shifted image bands | Medium or hard challenges |
| `split2` | Vertically shifted image strips | Medium or hard challenges |
| `cut` | Slashed and interrupted character strokes | Medium challenges |
| `darts` | Radial lines and target rings | Medium challenges |
| `distortion` | Two-axis sinusoidal distortion | Medium or hard challenges |
| `stitch` | Dashed seams and cross stitches | Easy or medium challenges |
| `striped` | Diagonal and horizontal stripes | Easy or medium challenges |
| `wave` | Strong wave transformation | Medium or hard challenges |
| `grid-noise` | Grid lines and translucent cells | Easy or medium challenges |
| `scribble` | Random-walk line scribbles | Medium challenges |
| `pixel` | Pixel blocks and shifted regions | Medium challenges |
| `broken-lines` | Missing stroke segments and fragments | Medium or hard challenges |
| Style | Main effect | Suggested use |
| -------------- | ----------------------------------------- | ------------------------- |
| `classic` | Dots, crossing lines, glyph jitter | General default pool |
| `collision` | Overlapping coloured glyphs and bars | Medium or hard challenges |
| `snow` | Dense snow-like speckles | Medium challenges |
| `corrosion` | Eroded glyph patches and rust-like noise | Medium or hard challenges |
| `spiderweb` | Connected web lines and nodes | Medium challenges |
| `cross-shadow` | Multi-colour offset shadows | Medium challenges |
| `split` | Horizontally shifted image bands | Medium or hard challenges |
| `split2` | Vertically shifted image strips | Medium or hard challenges |
| `cut` | Slashed and interrupted character strokes | Medium challenges |
| `darts` | Radial lines and target rings | Medium challenges |
| `distortion` | Two-axis sinusoidal distortion | Medium or hard challenges |
| `stitch` | Dashed seams and cross stitches | Easy or medium challenges |
| `striped` | Diagonal and horizontal stripes | Easy or medium challenges |
| `wave` | Strong wave transformation | Medium or hard challenges |
| `grid-noise` | Grid lines and translucent cells | Easy or medium challenges |
| `scribble` | Random-walk line scribbles | Medium challenges |
| `pixel` | Pixel blocks and shifted regions | Medium challenges |
| `broken-lines` | Missing stroke segments and fragments | Medium or hard challenges |
## Random pool